Rekindling the Intellectual, Spiritual, Creative legacy of Christians in Culture

halo-2- Segment 3. Games are revolutionizing the entertainment world and among game-makers Bungie is the premiere developer of original entertainment IP. One year after the release of Halo 2, the extent of their success was captured on their web site with the phrase. "We're like McDonalds! Billions and billions served." In this episode of The Kindlings Muse we explore the subject: Halo: Games as Interactive Storytelling. In segment one we visit with Marty O’Donnell, award winning composer and AUDIO Director at Bungie Studios. In segment 2 we introduce CJ Cowan, director of cinematics at Bungie Studios and Matthew Koenig of Seattle Pacific University. In segment three we add audience questions from our live audience at Hales Ales Brewery and Pub.

8 Responses

  1. Theology in games is nothing new- especially in Japanese role-playing games. Do you think these will get people thinking about philosophy/religion or simply accept it as part of the stories? What consequences could this have on our society?

  2. Wow, what can i say, that was a pretty incredible look into story telling. I’ve been playing Halo since the day it came out, and i’ve always believed that the story is the most important part of the game. Great insight to the gaming world, and i hope it broadens the minds of some people to see not just the bad, but to look deeper into an industry they know little about, instead of only hearing the news in passing which is generally the bad news and the only news they hear.

  3. Truly amazing words and insights which completely broaden not only interpreting the story being told, but also the way in which I interpret it. Thank-you.

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